Totem Learning's Helen Routledge has released an excellent resource for business leaders and learning and development professionals this year. 'Why Games are Good for Business' covers the who, what, why, where and when of using serious games in their organisation. There are case studies from leading names such as L'Oreal, Shell, and Cancer Research UK. Interviews and examples of huge game-based-learning successes such as Minecraft Edu and Remission, are featured in the book. This handy guide is an informative, digestible read for those interested in the development process, what kind of commitment is involved and what outcomes they can hope to expect. If you are considering serious games for your company training then this book has everything you need to know.