The team at Totem are incredibly proud of our CEO Helen Routledge who has been shortlisted in 2 categories in the Women Who Achieves awards for 2018.
By understanding how we learn we can design better learning interventions which benefit everyone.
Penetration of technology and new methodologies in the L&D space is certainly a slow burn, but the evidence for the effectiveness of these approaching is developing. Costs are coming down and organisations are becoming more creative in how they view learning and development. Its an incredibly exciting place to be, an incredibly rewarding position to be in and the possibilities are truly endless.
Games are a concept we are all familiar with. Whether they are board games, card games, games we played at school in the playground or digital games. They each have different mechanics and different styles but they all have something in common; they bring us together, either in groups to play and they give us a shared story tell.
Qualifications and grades will always be important and help us understand how our young people are progressing through education, but what is lacking is a balance with the soft skills and more challenging to measure behaviours such as teamwork and good communication.
PSI, the leading global assessment provider, today announced a key strategic partnership with Totem Learning, a leader in Game Design, to provide engaging assessment solutions focussing on key applicant behaviours, motives and abilities. The PSI and Totem Learning partnership will drive assessment experiences that leverage leading gamification assessment principles and provide employers a competitive edge when seeking top talent.
Today we are celebrating our 5th Birthday! It’s hard to believe it has really been 5 years since we opened our doors as Totem Learning and a whole new chapter began. It’s not always been easy, it’s not always been fun, but it has been an incredible journey. From health and safety, to VR welding, from make up to the very future of learning - our products and developments have spanned a varied and fascinating mixture of sectors.
Prince's Trust Mosaic Enterprise Challenge Grand Finals 2017.
According to ‘Woman Who…’ the woman who will win this award must prove that she embraces technology in the work that she does and she must be able to demonstrate the use of technology within her business and/or her clients’ business. All the above definitely describes Helen; she is very passionate about blending technology with learning and she proves it daily with the quality of the work she produces. She is constantly developing her knowledge and she wants people to love what she does as much as she does.
When I think ‘game’ I instinctively think of hopscotch or something similar from my childhood. Suspecting that my retro association is restricted to me, I asked the rest of Team Totem what comes to mind when you say game. Here’s what they came up with...
Place; 1,000,000 Pixels, over a million people and 72 hours - An April fools that created the largest collaborative art project in history!
Place was an experiment on Reddit to examine human interaction at scale launched on April fool’s day and was live for 72 hours.
It simply started as a 1000 v 1000 blank canvas of pixels. Every 5 minutes someone could change the colour of a pixel.
As you can image it started off as a chaotic mishmash of colours and patterns but quite quickly clans started to form and people realised that if they worked together they would be able to produce something greater.
Serious Games leverage the power of computer games design techniques and mechanics to captivate and engage end-users for purposes beyond pure entertainment. While ensuring learners are challenged and motivated, the main purpose of a Serious Game is to develop new knowledge, skills and to ultimately produce a behaviour change. Serious Games enable learners to undertake tasks and experience situations which would otherwise be impossible and/or undesirable to practice in the real world for reasons of cost, time, logistics and safety.
97% of UK employers believe soft skills are vital for business success, with certain soft skills (communication and team work) being considered more important than academic achievements–
Social learning theory focuses on the importance of observation and modelling as a key part in the learning process alongside classical and operant conditioning.
Social learning was illustrated by one of my favourite experiments by Banduras Bobo Doll experiment in 1961. Modelling is taking on board the behaviours which we observe from people around us. In society, we are surrounded by role models, who illustrate both positive and negative behaviours. For children this modelling is an essential part of their development, helping to mould them into the person they are to become. It is also important for adults as well.
Rage against the machine – how technology will change our working lives, but don’t worry we won’t become obsolete...
There is a lot of chatter amongst those who are interested in businesses and organisations about the value of management. There is the whole push towards Agile. On top of this, there are radical new ways of structuring organisations, such as that being proposed in the recent book Holacracy. And those chattering can question the worth of anything with the title “management” or “manager” in it.
Google Glass was first made available for sale in 2013 and brought with it the promise of a new way of viewing the world with added information and personalised views, if you could afford the hefty price tag of course. At the same time Virtual Reality stormed into our awareness with the Oculus Rift, a completely immersive, yet still admittedly basic, gaming head set.
It looks like the Dutch are once more a step ahead in the world of serious gaming. Researchers from Radboud University have received funding to develop a serious game which will aim to train officers how to optimally respond under stressful situations.
We were interested to hear about OpenReach’s use of immersive simulations to safely train new engineers in the skills they will need to help the firm in its plans to provide 12m homes with super fast broadband by 2020.