When I think ‘game’ I instinctively think of hopscotch or something similar from my childhood. Suspecting that my retro association is restricted to me, I asked the rest of Team Totem what comes to mind when you say game. Here’s what they came up with...
Place; 1,000,000 Pixels, over a million people and 72 hours - An April fools that created the largest collaborative art project in history!
Place was an experiment on Reddit to examine human interaction at scale launched on April fool’s day and was live for 72 hours.
It simply started as a 1000 v 1000 blank canvas of pixels. Every 5 minutes someone could change the colour of a pixel.
As you can image it started off as a chaotic mishmash of colours and patterns but quite quickly clans started to form and people realised that if they worked together they would be able to produce something greater.
Serious Games leverage the power of computer games design techniques and mechanics to captivate and engage end-users for purposes beyond pure entertainment. While ensuring learners are challenged and motivated, the main purpose of a Serious Game is to develop new knowledge, skills and to ultimately produce a behaviour change. Serious Games enable learners to undertake tasks and experience situations which would otherwise be impossible and/or undesirable to practice in the real world for reasons of cost, time, logistics and safety.
97% of UK employers believe soft skills are vital for business success, with certain soft skills (communication and team work) being considered more important than academic achievements–
Social learning theory focuses on the importance of observation and modelling as a key part in the learning process alongside classical and operant conditioning.
Social learning was illustrated by one of my favourite experiments by Banduras Bobo Doll experiment in 1961. Modelling is taking on board the behaviours which we observe from people around us. In society, we are surrounded by role models, who illustrate both positive and negative behaviours. For children this modelling is an essential part of their development, helping to mould them into the person they are to become. It is also important for adults as well.
Rage against the machine – how technology will change our working lives, but don’t worry we won’t become obsolete...
There is a lot of chatter amongst those who are interested in businesses and organisations about the value of management. There is the whole push towards Agile. On top of this, there are radical new ways of structuring organisations, such as that being proposed in the recent book Holacracy. And those chattering can question the worth of anything with the title “management” or “manager” in it.
Google Glass was first made available for sale in 2013 and brought with it the promise of a new way of viewing the world with added information and personalised views, if you could afford the hefty price tag of course. At the same time Virtual Reality stormed into our awareness with the Oculus Rift, a completely immersive, yet still admittedly basic, gaming head set.
It looks like the Dutch are once more a step ahead in the world of serious gaming. Researchers from Radboud University have received funding to develop a serious game which will aim to train officers how to optimally respond under stressful situations.
We were interested to hear about OpenReach’s use of immersive simulations to safely train new engineers in the skills they will need to help the firm in its plans to provide 12m homes with super fast broadband by 2020.
Every corporate environment nowadays is struggling to find and develop good leaders. Every company out there is looking for employees who will not necessarily be great leaders but will incorporate leadership characteristics in their skills portfolio. So, which skills turn someone into a good leader?
The newly launched Debut app has already started taking over the corporate and graduate world. The big idea behind it is taking the bureaucracy out of job applications.
A guest blog by Richard Newton.
Enigmatic, supportive, cheeky, fun, risky, clever, inquisitive, dedicated and loyal, these are just some of the words that come to mind when I think about Richard.
Have you ever come across someone who you thought of as a natural project manager? They just seem to have the knack for it! The kind of person who sees Gantt charts in their sleep. I’m sure you know the kind of person I’m talking about: A natural.
It’s not just Project Managers who use or benefit from project management skills such as communication, negotiation, planning, meeting deadlines, problem-solving, team-working and influencing/managing people. While these skills are the same across any sector, there are challenges that are specific to the Third Sector.
A few years ago both employers and employees used to be satisfied when they could work in a team which had a specific skillset; time management and team spirit sometimes would be enough
This year for our Christmas party we decided to do more than just a lunch and a few drinks and put our game solving skills to the test. Let’s face it, we know we can make great games, but can we win them? Especially when they are time limited, under some serious pressure and we are locked in rooms…. which we have to escape. That’s right!! We decided to try our hand at a couple of room escape games.
Whether you’re officially a project manager or not, the chances are that you’ll still be carrying out tasks that could constitute a project. There are a number of core project management skills that will help you with this.