‘Johnny English Strikes Again’ and VR?

Yes, once again pop culture and the world of technology collides again. But what’s exciting is the fact that VR headsets are moving from TV shows to the big screen in a national favourite: the ‘Johnny English’ franchise. IMDB have summed the plot up as the following: ‘‘Called out of retirement, English dives head first into action with the mission to find the mastermind hacker. As a man with few skills and analog methods, Johnny English must overcome the challenges of modern technology to make this mission a success’.

We, at Totem Learning, have developed our own experiences using VR headsets which we showed many schools at the National Enterprise Challenge last month and it was certainly a hit with the younger generation. Perhaps they are slightly more competent with the technology than ‘Johnny English’ seems to be. The trailer actually mentions the term “virtual reality” alongside how it’s all an “immersive” experience which is great publicity for the field of VR and technology in general.

It’s interesting to see how once ideas like this were as part of ‘sci-fi’ or as a ‘gadget’ that didn’t really exist, however, it is fair to say that in this digital age we are seeing more of these ‘gadgets’ used in everyday life. So how do we at Totem Learning use VR? Well we can’t quite say that we are taking part in anything remotely like what ‘Johnny English’ does but VR is used in our games to create simulated environments whereby a player can learn and develop skills through game play. It has proven to be very successful in improving information retention as well as engagement, making the learning experience something people want to do as opposed to feel they have to do.

The use of virtual reality (VR) is forecast to grow massively by 2021 and be an industry worth billions. From 2014 to 2018 the number of VR users worldwide gre from 200,000 (all of whom were innovators or hardcore gamers) to 171 million (which include a far broader market whereby innovators and hardcore gamers are not the majority). It is fast-growing and more and more industries are choosing to embrace it. After all, it is only a matter of time until it becomes very mainstream and the film industry has already started embracing the idea and showcasing its use. But whilst it’s generally been associated with entertainment, Totem Learning are on a mission to show how it can be useful within the Learning and Development industry as well as much more.

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