Here is a list of awards for serious games, its a work in progress so please contact us if you know of any more we can add - or any more detail about submission deadlines for next year's awards...
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It seems there are new risks to our health being discovered every week. Everything is a risk, from stuttering car exhausts to the calming flicker of a candle! Our bodies are under constant attack and it us up to each of us to protect ourselves from these risks as best we can.
I can hear some of you guys sighing right now. Don’t worry. . .
Our friends over at the FBI have released a game that could basically be a how not to create a serious game.
I have no qualms with their intention – helping young people avoid radicalisation is a good cause but I have issues with the way they have gone about it.
The infographic below illustrates how our new 3D, online, multiplayer game uses learning psychology together with game mechanics to deliver an engaging, immersive, learning experience designed to develop leadership capabilities.
Scroll down to see how the narrative unravels; After a raging storm, you (the player), find yourself shipwrecked, alone on a mysterious island. Proceed through a series of 'levels' each challenging different
Leadership, like many other soft topics which are classed as critical 21st Century skills is a tough nut to crack. There is only so much theory one can learn about a soft skill before you need to bite the bullet and head out to the real world to practice your new found knowledge. But therein lies a challenge; to practice leadership skills you need people to lead and said people may not be immediately available. And to top it off, if you turn out to be a poor leader, you risk widespread damage amongst the team.
So how can we address leadership development using games?