The potential of games to drive behaviour change has been well known by any gamer and a growing number of evangelists including academics, researchers, schools and multinational blue chip corporations. Whether you call them Gamification, Serious Games, Simulations, Edutainment, or whatever, they all have one thing in common…
Read MoreIt is with great pleasure that we can announce our client The Gap Partnership has won a Gold Medal for their Innovative Blended Learning Program delivered in partnership with Colgate.
Totem Learning worked with The Gap Partnership to create the online element of the programme - The Foundation Negotiator; an innovative gamified elearning course.
Read MoreWe know that VR can create immersive and memorable experiences that would not be possible, or would be prohibitively expensive to create at scale, in the real world. And what’s more, these events can take place at home, or in the classroom removing further barriers and costs to training.
So far in this series we’ve looked at what VR is as well as how effective it can be! This week let’s take a look at why VR works.
Read MoreOur innovations in serious games, gamification, augmented reality and virtual reality across many sectors has been recognised by CreaTech 2021. Totem Learning has been selected as One to Watch by the Creative Industries Council.
Read MoreIn the first in the series - What is Virtual reality and how can I use it in my organisation? - we covered the fundamentals of VR and where it can be used.
Today let’s look at how effective it can be.
Read Moreo doubt if you work in L&D or HR you’ve heard someone talk about Virtual Reality (VR). But what is it and what is it really capable of. Over the next few weeks we’re going to explore some of the frequently asked questions around this topic to shed some light on this relatively new technology.
Read MoreWhat is it that games give us that traditional approaches don't?
We can break this down into two specific drivers; the benefits for learners and the benefits for the organisation.
There’s a lot to consider when you start designing games for learning and behaviour change. In this blog we’ve noted our top 5!
Read MoreGamification is the application of game mechanics to typically non-game based systems and processes with the aim of changing behaviour or raising awareness. Rewards are a key component of games, read on to understand how to use them effectively to boost engagement and motivation.
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