The future of gamification

PBLs (points, badges and leaderboards) are the easiest, most fundamental elements of games like candy crush, even world of warcraft merged with loyalty rewards systems from the world of marketing and the most basic gamification platforms just leave them as they are in fixed systems. The trick that was missed? Those games developers and many like them…

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Totem Learning
What are serious games?

The potential of games to drive behaviour change has been well known by any gamer and a growing number of evangelists including academics, researchers, schools and multinational blue chip corporations. Whether you call them Gamification, Serious Games, Simulations, Edutainment, or whatever, they all have one thing in common…

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Totem Learning
Totem helps clients win GOLD!

It is with great pleasure that we can announce our client The Gap Partnership has won a Gold Medal for their Innovative Blended Learning Program delivered in partnership with Colgate.

Totem Learning worked with The Gap Partnership to create the online element of the programme - The Foundation Negotiator; an innovative gamified elearning course.

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Helen Routledge
Why does Virtual Reality work for Learning and Development?

We know that VR can create immersive and memorable experiences that would not be possible, or would be prohibitively expensive to create at scale, in the real world. And what’s more, these events can take place at home, or in the classroom removing further barriers and costs to training.

So far in this series we’ve looked at what VR is as well as how effective it can be! This week let’s take a look at why VR works.

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Totem Learning
We are One to Watch

Our innovations in serious games, gamification, augmented reality and virtual reality across many sectors has been recognised by CreaTech 2021. Totem Learning has been selected as One to Watch by the Creative Industries Council.

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Helen Routledge