Immersive learning is a type of educational approach that seeks to fully engage learners in the learning process by using immersive environments or experiences. Read on to learn more.
Read MoreHelen Routledge, Totem Learning’s CEO has been named in the 2022 publication because she has been working tirelessly for the last 20 years to grow the game-based learning market in the UK and globally.
Read MoreGamification is all about selecting the best game mechanics for a learning challenge and crafting a solution that will drive engagement and increase performance in learners. Here are 3 reasons why human resource managers simply cannot ignore gamification in their corporate training strategy.
Read MoreWhat is Gamification? Gamification is a term that you’ve probably heard before, but it can mean so much more than points, badges, and leaderboards. By understanding the power of true game mechanics you can hit the sweet spot between game mechanics, subject matter expertise, and great user-centered design.
Read MorePBLs (points, badges and leaderboards) are the easiest, most fundamental elements of games like candy crush, even world of warcraft merged with loyalty rewards systems from the world of marketing and the most basic gamification platforms just leave them as they are in fixed systems. The trick that was missed? Those games developers and many like them…
Read MoreThe potential of games to drive behaviour change has been well known by any gamer and a growing number of evangelists including academics, researchers, schools and multinational blue chip corporations. Whether you call them Gamification, Serious Games, Simulations, Edutainment, or whatever, they all have one thing in common…
Read MoreIt is with great pleasure that we can announce our client The Gap Partnership has won a Gold Medal for their Innovative Blended Learning Program delivered in partnership with Colgate.
Totem Learning worked with The Gap Partnership to create the online element of the programme - The Foundation Negotiator; an innovative gamified elearning course.
Read MoreWe know that VR can create immersive and memorable experiences that would not be possible, or would be prohibitively expensive to create at scale, in the real world. And what’s more, these events can take place at home, or in the classroom removing further barriers and costs to training.
So far in this series we’ve looked at what VR is as well as how effective it can be! This week let’s take a look at why VR works.
Read MoreOur innovations in serious games, gamification, augmented reality and virtual reality across many sectors has been recognised by CreaTech 2021. Totem Learning has been selected as One to Watch by the Creative Industries Council.
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