Mosaic Enterprise Challenge Finals 2016

The 2016 Mosaic Enterprise Challenge Finals took place on the 4th of May at Hogan Lovell’s International in London, which myself and Richard had the pleasure in attending.

This year has been bigger and was more fiercely contested than any of the previous years. The challenge this year reached 4898 students in 105 schools across six regions in the United Kingdom, and these students were supported by 531 volunteer mentors. 2016 was the first year to have a winning school from Scotland, the first year in which Scottish schools have entered.

Read More
Liberating the Learning Process through the 'Sandbox' game design

Too much of learning is top down, trainer led, sage on the stage – these are the traditional models of imparting knowledge into a mass audience. Originally designed for educating workers during the industrial revolution the classroom seems to be a concept we are holding onto for dear life. But why does formal learning have to be this way?

Read More
Battle for the best leadership development

Does the thought of an away day building a raft with your colleagues leave you feeling excited or nauseous?

Does a new concept in leadership training; (a 3D multiplayer online puzzle-based game, set on a tropical island), float your boat or sink your sandbags?!

We compare leadership development serious game “Unlock: Leadership” with traditional ‘outward bound’ style leadership activities.

Read More
Team Totem 2016

New Year is always a time for looking forward to the year ahead – our team have been discussing what’s on their radar for 2016 and here are some highlights:

Read More
Take a look at our infographic! 

The infographic below illustrates how our new 3D, online, multiplayer game uses learning psychology together with game mechanics to deliver an engaging, immersive, learning experience designed to develop leadership capabilities.

Scroll down to see how the narrative unravels; After a raging storm, you (the player), find yourself shipwrecked, alone on a mysterious island. Proceed through a series of 'levels' each challenging different

Read More